Platform – Nintendo 3DS (Exclusive)
Release Date - March 5 NA, March 8 UK
Initially set 25 years after the events of Castlevania: Lords of Shadow, Mirror of Fate will reveal the story of Gabriel’s ancestors, as they battle their own destiny in each era only to discover their true, shocking fate.
Trevor Belmont, a knight of the Brotherhood of Light, sets out to avenge the death of his mother, at the hands of his own father, who has now returned from years of exile to take up residence in a mysterious castle. What was once Gabriel Belmont is now a powerful vampire called Dracula. Dracula has declared war upon the Brotherhood and thus the scene is set for a cataclysmic showdown between father and son!
Demo Impressions -
Castlevania: Lords of Shadow – Mirror of Fate is my most anticipated title coming to the Nintendo 3DS this year. I thoroughly enjoyed Lords of Shadow on consoles and I’m hyped for part 2, so knowing that Mirror of Fate was designed to bridge the gap between those two games I just had to play it. So of course I was excited to finally go hands-on with the title this week when the demo dropped on the 3DS eShop.
To be quite honest, there isn’t that much to say right at this moment, I mean how much game can you fit into a 20 minute demo when the full game boasts a 20+ hour campaign?
However, what I did play left me extremely impressed.
First of all, the game looks very good, some of the best use of 3D I have seen on Nintendos handheld. The depth of field is quite astonishing at times and the artwork and design of the Castle really is beautiful to look at.
The Castle it’s self is of course a huge place to explore. It will take hours to uncover all of it’s secrets, so of course backtracking will be expected if you want to see everything the game has to offer. As your character upgrades their abilities they will be able to access previously locked areas. However it’s handy that the developers have included a note system, that you can drag and drop to anywhere that you want to be reminded of later on in the game. That gets rid a lot of the time wasting that can come with these type of games.
Combat includes both a light and heavy attack which can used in a variety of ways to create combos. There is also the ability to dodge and parry attacks, so it’s unlikely that combat will get monotonous, as each enemy you kill drops XP, which allow your character to level up, gain new abilities and combos.
There are many collectibles found throughout the Castle, as well as the Dead Scrolls which you may remember from the fallen warriors in Lords of Shadow of console.
That’s about it for now then. It may not sound like much, but a demo is supposed to whet your appetite for the full game, and this demo did just that. I have high hopes for the rest of what Mercury Steam is about to bring with this title.
With just two more weeks left to wait, it’s becoming slightly more unbearable after now playing this.